Dr Kellie Vella
Research Fellow
School of Communication and Arts

Researcher biography
Dr Kellie Vella is a Postdoctoral Research Fellow at the Centre for Digital Cultures & Societies, working on the Australian Research Data Commons' Australian Internet Observatory. Her research centres on human-computer interactions within social and interdisciplinary contexts. She draws upon motivational psychology and participatory research to better understand how to design, apply, and evaluate new technologies for learning and wellbeing.
Journal Articles
Rittenbruch, Markus, Vella, Kellie, Brereton, Margot, Hogan, James M, Johnson, Daniel, Heinrich, Julian and O'Donoghue, Sean (2022). Collaborative sense-making in genomic research: the role of visualisation. IEEE Transactions on Visualization and Computer Graphics, 28 (12), 4477-4489. doi: 10.1109/TVCG.2021.3090746
Vella, Kellie, Klarkowski, Madison, Turkay, Selen and Johnson, Daniel (2020). Making friends in online games: gender differences and designing for greater social connectedness. Behaviour and Information Technology, 39 (8), 917-934. doi: 10.1080/0144929X.2019.1625442
Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Mitchell, Jo and Hickie, Ian B. (2020). Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification. Internet Interventions, 20 100306. doi: 10.1016/j.invent.2020.100306
Vella, Kellie, Johnson, Daniel, Cheng, Vanessa Wan Sze, Davenport, Tracey, Mitchell, Jo, Klarkowski, Madison and Phillips, Cody (2019). A Sense of Belonging: Pokémon GO and Social Connectedness. Games and Culture, 14 (6), 583-603. doi: 10.1177/1555412017719973
Johnson, Daniel, Klarkowski, Madison, Vella, Kellie, Phillips, Cody, McEwan, Mitchell and Watling, Christopher N. (2018). Greater rewards in videogames lead to more presence, enjoyment and effort. Computers in Human Behavior, 87, 66-74. doi: 10.1016/j.chb.2018.05.025
Tondello, Gustavo F., Johnson, Daniel, Orji, Rita, Van Dooren, Marierose M. M., Vella, Kellie and Nacke, Lennart E. (2017). Proceedings of the positive gaming: Workshop on gamification and games for wellbeing – Preface. CEUR Workshop Proceedings, 2055.
Conference Papers
Webber, Sarah, Oliver, Jessica, Smith, Wally, Hoy, Julia, Vella, Kellie, Brereton, Margot, Bender, Helena, Davies, Alasdair and Judith, Kate (2021). Digital technologies in nature. International Conference on Animal-Computer Interaction, Bloomington, IN, United States, 8-11 November 2021. New York, United States: Association for Computing Machinery. doi: 10.1145/3493842.3493885
Vella, Kellie, Oliver, Jessica L., Dema, Tshering, Brereton, Margot and Roe, Paul (2020). Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices. Association for Computing Machinery. doi: 10.1145/3313831.3376663
Vella, Kellie, Peever, Nikki, Klarkowski, Madison, Ploderer, Bernd, Mitchell, Jo and Johnson, Daniel (2018). Using Applied Games to Engage mHealth Users: A Case Study of MindMax. Association for Computing Machinery. doi: 10.1145/3242671.3242686
Peever, Nicole, Vella, Kellie, Johnson, Daniel, Ploderer, Bernd, Klarkowski, Madison and Mitchell, Jo (2017). Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games. Association for Computing Machinery. doi: 10.1145/3152771.3156152
Tondello, Gustavo F., Orji, Rita, Vella, Kellie, Johnson, Daniel, Van Dooren, Marierose M. M. and Nacke, Lennart E. (2017). Positive gaming: Workshop on gamification and games for wellbeing. Association for Computing Machinery, Inc. doi: 10.1145/3130859.3131442
Vella, Kellie, Koren, Christopher James and Johnson, Daniel (2017). The impact of agency and familiarity in cooperative multiplayer games. Association for Computing Machinery, Inc. doi: 10.1145/3116595.3116622
Vella, Kellie, Johnson, Daniel and Mitchell, Jo (2016). Playing support: Social connectedness amongst male video game players. Association for Computing Machinery, Inc. doi: 10.1145/2968120.2987734
Vella, Kellie, Klarkowski, Madison, Johnson, Daniel, Hides, Leanne and Wyeth, Peta (2016). The social context of video game play: challenges and strategies. 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Brisbane, QLD, Australia, 4-8 June 2016. New York, United States: Association for Computing Machinery. doi: 10.1145/2901790.2901823
Vella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Playing alone, playing with others: differences in player experience and indicators of wellbeing. Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 3-7 October 2015. New York, United States: Association for Computing Machinery. doi: 10.1145/2793107.2793118
Vella, Kellie, Johnson, Daniel and Hides, Leanne (2015). Indicators of wellbeing in recreational video game players. 27th Australian Computer-Human Interaction Conference, OzCHI 2015, Parkville, VIC, Australia, 7 December - 10 December 2015. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/2838739.2838818
Vella, Kellie, Johnson, Daniel and Hides, Leanne (2013). Positively playful: When videogames lead to player wellbeing. Gamification '13: First International Conference on Gameful Design, Research, and Applications, Toronto, ON, Canada, 2-4 October 2013. New York, United States: Association for Computing Machinery. doi: 10.1145/2583008.2583024
Vella, Kellie and Johnson, Daniel (2012). Flourishing and video games. doi: 10.1145/2336727.2336746